Post by Ty on Apr 18, 2014 7:12:53 GMT
Ty's Civilizations
Bringing a new feel to city rpg.
Description: Imagine a city rpg where you can build your own civilizations. And within these civilizations you'd have your own population, rules, gangs, and economy. We have bought a new server and are planning on developing a beta version for this game. Here are the expected features:
- Individual Civilizations
- Citizenship - Become a part of the city and you'll spawn there.
- Economy - Each civilization will have its own economy percentage. The mayor of the city will be able to set the tax cost on lots which will affect the economy's %. Economy will be effected by the following: Bank raids(negative), Murder(negative), Jailing someone(positive),
- World layout - Each civilization will be an island surrounded by water. The only way to an island would be on a boat. setPlayerTransfermation will be removed.
- Creating a civilization - It won't be cheap. We've yet to decided on keeping lumber on or off as this would greatly impact the cost of creating an island.
- Joining a civilization - This is the tricky part. The owner of the city will be in charge of whether a citizen may join without being invited. If the owner allows anyone to join his city he may contain corrupted players.
- Civilization Progression - Progression will be done through the player count on your civilization. The more players a civilization has, the higher or lower the economy caps will go.
Dedicated Server Info: I've recently bought a new linux server with 2gb ram and 3gb bandwidth. If you don't know what that means, it about 6.6 times faster than your average blockland server from home.