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Post by deathpkz on Apr 13, 2014 14:00:45 GMT
I think that we should add a brick thats kinda like the drug brick where u got to stand on it for 5 mins and when u successfully rob the bank it takes money from EVERYONES bank account so that everyone would try to stop you. We will also edit the layout of the bank making it bigger so people cant just walk in shooting and add backdoors and hidden escapes.
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Post by element on Apr 13, 2014 14:35:21 GMT
I don't think it should pull from everyone's bank, but maybe a non-existent bank, just like hacking an ATM. What about people with VERY little money? They'd lose it.
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Can
New Member
Posts: 16
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Post by Can on Apr 13, 2014 14:38:09 GMT
The idea is great but I agree with element. Perhaps it would take 10% of everyone's money or something? Then no one would go broke.
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Post by deathpkz on Apr 13, 2014 14:42:24 GMT
it wont take 100% from everyone but like 10% so some vigilantes will step up and try to stop it.
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Can
New Member
Posts: 16
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Post by Can on Apr 13, 2014 16:04:45 GMT
But I also think that not everyone should be allowed to carry guns, maybe a license for them? And regular people should be penalized, maybe pay a fine? Since they will prevent an arrest, in a way. And, when wanted players are shot, their demerits could be decreased, maybe 500 or 1000 per death? I mean, in real life, criminals don't do time when they're killed, obviously.
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Post by deathpkz on Apr 13, 2014 18:51:14 GMT
thats more of an RP server and we are RPG.
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Post by element on Apr 14, 2014 9:40:47 GMT
Oh, I found a flaw.
If you have loads of money (like me) you'd lose a lot. I have $1,000,000, so I'd lose $100,000.
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Post by deathpkz on Apr 14, 2014 10:49:43 GMT
Ya thats why i was talking about maybe setting up a little thing that when u rob the bank u get 50K everytime and its only from the system.
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Post by element on Apr 14, 2014 11:21:16 GMT
50k? It's a bit too much. You'd really need a high education or something.
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Post by Ty on Apr 15, 2014 18:07:57 GMT
This is how this would work: 4 players on the server. Element, Can, David, & me... Element has 1mil, Can has 1k, David 15k, and I am the robber. I steal 10% from all players (even myself because I use that bank ) I get 10% from can which is $100. I get 10% from david which is $1500. Now its elements turn... The game will calculate element's 10% and notice it is greater than "Max Robbery Take Amount". We will place this amount at 10k. So because 10% of element's money is over 10k it will only take 10k. The robber would receive a total of $11600. Also, players who leave the accounts active would be at risk for being robbed. Other Qs: - What should be the required player limit to rob the bank? - How often should it be robbedable? - Where do you put the money once you've robbed it? - How many demerits should they receive? Should it be a formula like this: The larger the robbery(more money) the more demerits? - Instead of giving them the money at that very moment, what if we gave the player a briefcase. To get into the briefcase they would have to make it from their current city to the other city and grab some kind of key. This would allow for longer suspense and a more unpredictable event. To get to the other city they'd have to sneak over a boat or on a plane. Maybe setting up a tactic so a person would rob the bank and then find their way to the airport just before a plane takes off? In that case, the only player that would be notified would be cops. Then the cops would have to notify the pilot that someone may be using the plane to get to the other city. This would make the game a lot of fun btw lol
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Post by deathpkz on Apr 15, 2014 19:16:13 GMT
it should be robbed min every 30 minutes and they take the briefcase to a money launderer and it will take 10 minutes to open and they can sometimes fail at the robbery but if they succeed they get 4 stars so the police cars upgrade. Also it will pop up in centerprint "[Name here] Is robbing the bank!" and they have to wait on the brick for 1 minute 30 seconds. Once they get the cash we should make a criminal house with a bank for them.
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Post by element on Apr 15, 2014 19:43:26 GMT
Quick problem... in order to take them down (stop them) you'd need to kill in the bank... Therefore breaking a rule.
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Post by deathpkz on Apr 15, 2014 21:02:40 GMT
That rule will be taken out when the robbery takes place
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