Post by Ty on Apr 13, 2014 1:39:56 GMT
Use this template and create a new thread when suggestion a new job. Heres the template:
$CityRPG::jobs::name = "Job Name";
$CityRPG::jobs::initialInvestment = 0;
$CityRPG::jobs::pay = 100;
$CityRPG::jobs::tools = "keyItem gunItem taserItem PillItem crowbarItem TommyGunItem CityRPGLBItem taserItem C4Item TacticalVestItem AK103Item AK47Item FNFALItem G3Item M16A3Item MK14Item AUGA1Item FADItem FAMASItem G11Item KH2002Item L85A2Item AKS74UItem M4A1Item SOPMODItem N9A91Item SCARHItem AUGHBARItem L86LSWItem M60E4Item RPK74Item FMG9Item G18Item M93RItem TMPItem M9SItem MagnumItem TacticoolItem USP45Item WaltherPPKItem AR1Item HPSniperItem PumpShotgunItem PistolItem CAWSItem KS23Item M37IthacaItem RangerItem Spas12Item Striker12Item FALCONItem G2Item L96Item M14EBRItem M200Item SKSItem MAC10Item MP5KItem MP5SDItem MP7Item P90Item PDWItem";
$CityRPG::jobs::datablock = playerStandardArmor;
$CityRPG::jobs::education = 0;
$CityRPG::jobs::hostonly = false;
$CityRPG::jobs::sellItems = true;
$CityRPG::jobs::sellFood = true;
$CityRPG::jobs::sellServices = true;
$CityRPG::jobs::sellClothes = true;
$CityRPG::jobs::law = false;
$CityRPG::jobs::usepolicecars = true;
$CityRPG::jobs::usecrimecars = true;
$CityRPG::jobs::useparacars = true;
$CityRPG::jobs::canPardon = true;
$CityRPG::jobs::thief = false;
$CityRPG::jobs::hideJobName = true;
$CityRPG::jobs::offerer = true;
$CityRPG::jobs::claimer = true;
$CityRPG::jobs::labor = false;
$CityRPG::jobs::tmHexColor = "0000CC";
$CityRPG::jobs::helpline = "\c6Help Info";
$CityRPG::jobs::outfit = "none none none none whitet whitet skin blackPants brownShoes smileyBlonde Mod-Suit";
$CityRPG::jobs::initialInvestment = 0;
$CityRPG::jobs::pay = 100;
$CityRPG::jobs::tools = "keyItem gunItem taserItem PillItem crowbarItem TommyGunItem CityRPGLBItem taserItem C4Item TacticalVestItem AK103Item AK47Item FNFALItem G3Item M16A3Item MK14Item AUGA1Item FADItem FAMASItem G11Item KH2002Item L85A2Item AKS74UItem M4A1Item SOPMODItem N9A91Item SCARHItem AUGHBARItem L86LSWItem M60E4Item RPK74Item FMG9Item G18Item M93RItem TMPItem M9SItem MagnumItem TacticoolItem USP45Item WaltherPPKItem AR1Item HPSniperItem PumpShotgunItem PistolItem CAWSItem KS23Item M37IthacaItem RangerItem Spas12Item Striker12Item FALCONItem G2Item L96Item M14EBRItem M200Item SKSItem MAC10Item MP5KItem MP5SDItem MP7Item P90Item PDWItem";
$CityRPG::jobs::datablock = playerStandardArmor;
$CityRPG::jobs::education = 0;
$CityRPG::jobs::hostonly = false;
$CityRPG::jobs::sellItems = true;
$CityRPG::jobs::sellFood = true;
$CityRPG::jobs::sellServices = true;
$CityRPG::jobs::sellClothes = true;
$CityRPG::jobs::law = false;
$CityRPG::jobs::usepolicecars = true;
$CityRPG::jobs::usecrimecars = true;
$CityRPG::jobs::useparacars = true;
$CityRPG::jobs::canPardon = true;
$CityRPG::jobs::thief = false;
$CityRPG::jobs::hideJobName = true;
$CityRPG::jobs::offerer = true;
$CityRPG::jobs::claimer = true;
$CityRPG::jobs::labor = false;
$CityRPG::jobs::tmHexColor = "0000CC";
$CityRPG::jobs::helpline = "\c6Help Info";
$CityRPG::jobs::outfit = "none none none none whitet whitet skin blackPants brownShoes smileyBlonde Mod-Suit";